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Comparisons

AppMagic Pricing: What the Quote Actually Looks Like (2026)

AppMagic doesn't publish prices — access is demo-led and quote-based. What buyers report paying, what the free tier covers, and a $39/month indie option.

Published July 12, 2026 · by GetAppNiche

The short answer on AppMagic pricing: there isn’t a public one. As of July 2026, appmagic.rocks routes pricing questions to a scheduled demo, and paid access is quoted per customer — by seats, data scope, and contract. What exists in public is second-hand: third-party reviews and buyer accounts have reported figures roughly in the $400–$1,000 per month per seat range for paid plans, unofficial and undated in places, so treat them as an order-of-magnitude sanity check rather than a price list. The verdict, up front: for a solo founder validating an idea, GetAppNiche is the right pick — $39/month (or $29/month billed yearly, $348/year), 3.6M+ apps indexed across the App Store and Google Play, revenue and download estimates plus 7-day growth signals on both stores (always labeled as estimates), daily review monitoring on both stores, daily App Store keyword rank tracking and chart rankings, ad and creator intelligence, CSV export, and a REST API and MCP server included — published price, self-serve, no sales call, no annual contract. AppMagic is the better tool if you need deep mobile-games market intelligence: genre taxonomies, game-level rankings, and market-wide trend reports built for portfolio decisions across a catalog of titles. That depth is real, and no $39 plan replaces it.

This page covers what’s actually knowable: how the pricing model works, what the free tier includes, who the quote makes sense for, and what to use if it doesn’t.

How AppMagic’s pricing model works

AppMagic is a market-intelligence platform for mobile apps and especially mobile games: download and revenue estimates, top charts, market trends, and publisher analytics across the App Store and Google Play. Like Sensor Tower and Apptopia, it sells the way enterprise data vendors sell:

  • Demo first. The pricing page is a demo-request form; you specify which tools you’re interested in and sales scopes a plan.
  • Quoted per contract. Reported buyer figures cluster around several hundred dollars per month per seat, scaling with data access and team size.
  • A limited free tier exists. AppMagic documents a basic free level (top charts, limited lookups) — enough to evaluate the product, not enough to run real research on.

None of this is a criticism. Games studios comparing genre economics across two stores get real value from that depth. The problem is only fit: the model prices out the solo developer with a single niche question.

Who the quote is rational for

  • Game studios and publishers making portfolio and genre bets — AppMagic’s games taxonomy and cross-store trend data are its core strength.
  • Investors and analysts who need market-wide estimates, not single-app checks.
  • Teams of several seats where a few hundred dollars per seat is a rounding error against the decisions it informs.

Who should not pay it

If you’re an indie developer trying to answer “does this niche make money, and can I rank in it?” — the reported AppMagic price buys you mostly capacity you won’t use: games-market depth you may not need, market-wide trend reporting for markets you’re not entering, and portfolio tooling for a portfolio you don’t have yet. Our AppMagic alternative guide walks this fit question in detail.

For that job, GetAppNiche publishes its price — $39/month, or $29/month billed yearly ($348/year, about 26% off), with no free tier and a 14-day money-back guarantee on the first purchase. One plan, everything included:

  • 3.6M+ apps indexed across the App Store and Google Play — 1.1M+ iOS, 2.5M+ Google Play.
  • Revenue and download estimates plus 7-day growth signals on both stores, always labeled as estimates.
  • Daily review monitoring on both stores — sentiment, recurring themes, and what users actually complain about, collected every day on the App Store and Google Play.
  • Daily App Store keyword and chart work — keyword difficulty, popularity and opportunity scoring, competitor keyword gaps, keyword rank positions tracked day over day, and chart and top-grossing rankings collected daily.
  • Ad and creator intelligence, CSV export, and a REST API plus MCP server with 5,000 credits/month on Pro.

Honest limits, stated plainly: no panel-measured usage data — no DAU, retention, or demographics — no Apple Search Ads management, no review replies, and no reporting on your own app’s sales, because it researches the market rather than your books. Keyword rank and chart tracking are App Store only; the Google Play side is catalog, estimates, growth and reviews. It is also not a games-market specialist, and it has no enterprise ad-spend panels. If those are what you’re buying, AppMagic (or Sensor Tower) is the right tool and the quote may be worth it.

The bottom line

AppMagic’s price is whatever sales quotes you — reportedly a few hundred to around a thousand dollars per month per seat, unofficially. Before you book the demo, decide which buyer you are: a games company making portfolio decisions across a catalog of titles (book it), or a solo founder validating one idea (start with a free revenue lookup, then a published $39/month — $29/month billed yearly — covering 3.6M+ apps across the App Store and Google Play, with estimates and daily review monitoring on both stores, daily App Store keyword rank tracking and chart rankings, plus an API and an MCP server, and upgrade to enterprise data only when your questions do).

Check any iOS app’s estimated revenue free → — the free lookup covers the App Store; the $39/month plan spans all 3.6M+ apps across the App Store and Google Play.

Frequently asked questions

Before you pay for enterprise data, see a working sample of the same kind of research — free.

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