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Answer · data from 744,874 iOS apps

Should my app be free, paid, or subscription?

On the data: freemium — free to download with in-app purchases. Across the 744,874 iOS App Store apps we analyzed (July 7, 2026), freemium apps lead every estimated revenue metric we can model: 19.20% show a revenue signal (3× the rate of plain free apps), and their earners' median is an estimated $2,571/month — 8× the free-app median of $321. Paid upfront is now a 6.4% niche with a median price of just $2.99, and plain free — 81.6% of the store — monetizes worst through the store, with one big caveat covered below.

Every revenue figure on this page is a labeled estimate generated by GetAppNiche's proprietary multi-signal model — never an audited number. Data snapshot: July 7, 2026; dataset updated daily. Check any specific app free — with the app revenue checker.

The full split

Free vs freemium vs paid, side by side

Three models, five measures. "Earners" are apps with any estimated revenue signal; medians and ratings are computed within each model.

Model Apps Share of store % with revenue signal % clearing est. $1,000/mo Median est. revenue (earners) Median rating (rated apps)
Free (no IAP detected) 607,990 81.6% 6.07% 1.81% $321/mo 4.68
Freemium (free + in-app purchases) 89,069 12.0% 19.20% 13.76% $2,571/mo 4.60
Paid (upfront price) 47,815 6.4% 2.96% 2.12% $2,132/mo 4.50

Source: GetAppNiche analysis of 744,874 iOS App Store apps, July 7, 2026 snapshot (dataset updated daily). All revenue figures are estimates, not audited numbers. How these odds compare with the store-wide revenue ladder — from any signal up to $100k/month — is covered in how many apps actually make money.

Odds of clearing est. $1,000/month, by model
Freemium (free + IAP) 13.76% Paid upfront 2.12% Free (no IAP) 1.81%

Share of apps in each model that clear an estimated $1,000/month. Freemium wins by roughly 7×. Labeled model estimates across 744,874 iOS apps, snapshot July 7, 2026. The free-app bar counts App Store revenue only — off-store income (ads, web SaaS) is invisible here, so treat it as a store-side floor.

The winner

Freemium dominates every revenue column

The gap isn't subtle. Freemium apps show an estimated revenue signal at 19.20% — roughly 3× the 6.07% rate of free apps — and clear an estimated $1,000/month at 13.76%: 7.6× the plain-free rate and 6.5× the paid rate. Even among the apps that do earn, the median freemium app's estimated $2,571/month is 8× the free-app median of $321 and ahead of paid's $2,132. The mechanism is structural: in-app purchases let one download turn into repeated revenue events, while a plain free app has no store-side revenue path at all and a paid app gets exactly one shot per user.

The niche

Paid apps are down to 6.4% of the store — 47,815 apps — and the prices are modest: the median paid app costs $2.99, the 90th percentile is $12.99, and the maximum is $1,000. That median is the ceiling in one number: at $2.99, an app needs roughly 330 sales every month to gross an estimated $1,000 — before Apple's commission — and it has to find those buyers fresh each month, because nothing recurs. Paid's 2.12% odds of clearing an estimated $1,000/month do beat plain free's 1.81%, but they lose badly to freemium's 13.76%. Where paid still works is narrow: utilities and professional tools whose value is obvious before download. Which categories those tend to be is visible in average app revenue by category.

The essential caveat

Free apps' 1.81% only counts App Store revenue

Read the free-app row carefully before concluding that free apps don't make money. Our estimates model App Store revenue only — money that flows through Apple's payment system. Free apps without in-app purchases often monetize outside the store: ad revenue, SaaS products billed on the web, companions to retail or hardware businesses. None of that is visible to our signals, so the 1.81% figure is a floor for store-side revenue, not a verdict on the model. The honest reading: if your business model lives outside the App Store, "free with no IAP" can be entirely rational — but if you expect the store itself to pay you, plain free gives the model nothing to work with.

Where "subscription" fits

A note on subscriptions vs in-app purchases

Our price-model detection identifies in-app purchases, which include both subscriptions and one-time purchases — we cannot separate the two, so this page's split is honestly free / freemium / paid rather than free / subscription / paid. Industry consensus holds that most freemium revenue at scale is subscription-driven, which is consistent with our numbers but not something our data can independently confirm. What we can say from our own dataset: the freemium bucket that contains every subscription app is the best-performing model on every estimated revenue measure we track.

What this means

Four takeaways for choosing a model

  • Default to freemium unless you have a specific reason not to. It leads on revenue-signal rate (19.20%), on the estimated $1,000/month bar (13.76%), and on earner median ($2,571/mo est.). No other single decision in the dataset moves the odds this much.
  • Model choice won't cost you your rating. Median ratings barely differ: 4.68 for free, 4.60 for freemium, 4.50 for paid. Paid apps' slightly lower median hints that people who paid upfront judge harder — but the spread is 0.18 stars, not a reason to pick a model.
  • Go paid only when the value is obvious pre-download — and price the math. At the median $2.99, an estimated $1,000 gross month takes ~330 fresh sales, before Apple's cut. If you can't see where those buyers come from every month, that's the freemium argument in one sentence.
  • Plain free is a business-model statement, not a monetization strategy. 81.6% of the store ships free with no IAP, and store-side that monetizes worst by our measure. Choose it deliberately — because the money lives elsewhere — or don't choose it at all.

This split is the summary. Want every number behind it — each model's shares, revenue rates, earner medians and ratings, in one file?

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FAQ

Free vs paid vs subscription — quick answers

Should my app be free or paid?

On the data, neither — freemium (free to download with in-app purchases) outperforms both. Across 744,874 iOS App Store apps we analyzed (snapshot July 7, 2026), 19.20% of freemium apps show any estimated revenue signal versus 2.96% of paid apps and 6.07% of plain free apps, and 13.76% of freemium apps clear an estimated $1,000/month versus 2.12% paid and 1.81% free. Among apps that do earn, the median freemium app's estimated $2,571/month is also the highest of the three models. A paid upfront price isn't fatal — it beats plain free on the $1,000 bar — but on every revenue measure we can model, freemium wins.

What percentage of apps are free?

93.6% of iOS apps are free to download. Of the 744,874 App Store apps in our July 7, 2026 snapshot, 81.6% (607,990 apps) are free with no in-app purchases detected and another 12.0% (89,069 apps) are freemium — free to download with in-app purchases. Only 6.4% (47,815 apps) charge an upfront price, making paid-upfront a shrinking niche rather than a mainstream model.

How much do paid apps cost on the App Store?

Not much: among the 47,815 paid iOS apps with a price in our July 7, 2026 snapshot of 744,874 apps, the median price is $2.99 and the 90th percentile is $12.99, with a maximum of $1,000. That median is the paid model's structural ceiling — at $2.99, an app needs roughly 330 sales every month to gross an estimated $1,000, before Apple's commission, and it must find those buyers fresh each month with no recurring revenue.

Do free apps make money?

Rarely through the App Store — but that's only half the story. In our July 7, 2026 snapshot of 744,874 iOS apps, just 6.07% of free apps without in-app purchases show any estimated revenue signal and only 1.81% clear an estimated $1,000/month, the worst rate of any model. The essential caveat: our estimates model App Store revenue only. Free apps often monetize outside the store — through ads, SaaS subscriptions billed on the web, or as companions to a paid product or retail business — and none of that is visible to our signals. So 1.81% is an honest floor for store-side revenue, not proof that free apps are doomed.

Is subscription the best app monetization model?

Probably, with an honest measurement caveat. Our dataset detects in-app purchases, which include both subscriptions and one-time purchases — we can't separate the two, so our strongest claim is that freemium (free + IAP) is the best-performing model we can measure: 13.76% of freemium apps clear an estimated $1,000/month versus 2.12% of paid and 1.81% of plain free apps, across 744,874 iOS apps (July 7, 2026). Industry consensus holds that most freemium revenue at scale is subscription-driven, which is consistent with our numbers but not something our data can independently confirm.