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In-App Purchases Explained: Types, Fees and 2026 Data

What in-app purchases are, the four types, what Apple and Google take (Google's fees changed in 2026), and how common they are: 86% of App Store chart apps sell them.

Published October 21, 2026 · by GetAppNiche

In-app purchases are anything you pay for inside an app after you download it: extra features, content, game currency or a subscription. Both stores label apps that offer them, and they’re how most big apps make money. On Google Play on October 20, 2026, only 13.5% of all apps offered in-app purchases, but 68% of apps with 10 million or more installs did, and 97 of the 100 top-grossing apps. This page covers the types, what Apple and Google take, and what the data says about who uses them.

of Google Play apps offer in-app purchases
13.5%
of apps with 10M+ installs do
68%
top-grossing Google Play apps
97 of 100
top-grossing Google Play games
99 of 100

GetAppNiche data: Google Play listings and US top-grossing charts, October 20, 2026.

Types of in-app purchases

TypeWhat it isExample
ConsumableUsed once, then bought againGame coins, AI credits, extra lives
Non-consumableBought once, kept forever”Pro” unlock, removing ads, a filter pack
Auto-renewable subscriptionRenews automatically until cancelledMonthly or yearly premium plan
Non-renewing subscriptionAccess for a set time, doesn’t renewA season pass

These are Apple’s four types, from App Store Connect Help. Google Play groups them as one-time products, consumable or not, and subscriptions.

How to tell if an app has in-app purchases

On the App Store, look for “In-App Purchases” next to the price or Get button (Apple Support). On Google Play, the label sits by the Price or Install button in the app, and the website shows “Offers in-app purchases” under the app’s name (Google Play Help). The separate “Contains ads” label means the app shows ads; it says nothing about purchases.

What Apple and Google take

StoreStandardReduced rate
App Store30%15% for Small Business Program members (up to $1M in proceeds the prior year) and for subscriptions after a subscriber’s first year
Google Play: EEA, UK, US (since June 30, 2026); Australia, Japan (since Sept 30, 2026)20% + 5% billing fee on most purchases for new installs (25% + 5% for existing installs)10% + 5% on a developer’s first $1M a year and on subscriptions
Google Play: all other markets30% above $1M a year15% on the first $1M a year and on all subscriptions

Apple’s rates are from its developer agreement and Small Business Program page; mainland China (25% and 12%) and the EU’s alternative terms (26% and 15%) differ. Google’s are from its service fees page, checked October 20, 2026; Google also offers lower rates through its Games Level Up and Apps Experience programs.

Who uses in-app purchases: the data

The bigger the app, the more likely it sells something inside:

Google Play apps that offer in-app purchases, by installs
10M+ installs 68% 1M-10M installs 50% 100K-1M installs 32% 10K-100K installs 20% <10K installs 10.1%

Share of Google Play apps that offer in-app purchases, by lifetime installs, October 20, 2026.

That pattern runs all the way to the top: 97 of Google Play’s 100 top-grossing apps and 99 of its 100 top-grossing games offer in-app purchases. Very few apps make big money from ads or upfront prices alone.

By category, among Google Play apps with 1 million or more installs, games lead and shopping and finance apps trail, likely because their money comes from orders and accounts outside the app store:

Share of Google Play apps with 1M+ installs that offer in-app purchases, by category, October 20, 2026
CategoryOffer in-app purchasesApps with 1M+ installs
Word80%533
Educational77%1,488
Casino77%400
Puzzle76%3,304
Role Playing75%1,896
Strategy74%1,544
Action73%2,344
Arcade73%1,518
Adventure72%1,257
Social72%1,038
Board71%776
Racing69%1,148
Card68%770
Simulation68%3,948
Art & Design67%624
Casual65%3,661
Sports63%1,494
Health & Fitness61%1,263
Video Players & Editors56%1,096
Photography55%1,932
Productivity55%2,216
Music & Audio54%1,671
Education52%2,379
Books & Reference49%1,166
Tools47%6,728
Entertainment42%3,748
Personalization42%1,992
Maps & Navigation41%765
Communication40%1,284
Lifestyle35%1,646
News & Magazines28%507
Business22%1,071
Travel & Local15.0%1,048
Food & Drink12.6%573
Finance7.2%2,888
Shopping4.3%1,568

In-app purchases on the App Store: what top apps sell

Among the 4,542 free-to-download iPhone apps in Apple’s top charts between September 21 and October 21, 2026, 86% sell in-app purchases; only 14.2% have nothing to buy. 57% offer a weekly, monthly or yearly plan.

What those plans cost:

Weekly, monthly and yearly plan prices listed by App Store chart apps, October 21, 2026
PlanMedian priceMiddle half of pricesApps listing one
Weekly$8.99$5.99–$9.99998
Monthly$11.99$6.99–$19.991,959
Yearly$49.99$29.99–$89.992,057

US prices, in US dollars. The revenue side tells the same story: in our July 7, 2026 data, 13.76% of freemium apps make $1,000 or more a month, against 2.12% of paid apps (full breakdown).

Which in-app purchase type should your app use?

  • Subscriptions fit apps people come back to: fitness, language learning, productivity, photo editing. They’re also where the store fee drops after a year on the App Store, and Google’s 2026 rates favor them.
  • Non-consumables fit tools with a clear “pro” version: a one-time unlock is simple to sell and simple to understand.
  • Consumables fit games and AI apps where usage varies: coins, credits, extra generations.

Many successful apps mix them, such as a subscription plus a one-time lifetime option. For how the choice plays out in revenue, see how to make money from apps, and for new apps specifically, how to launch an app.

About the data

Google Play figures are GetAppNiche data for 2,767,292 Google Play listings and Google Play’s US top-grossing charts for apps and games, October 20, 2026. App Store figures cover the 4,542 free-to-download apps in Apple’s top charts as of October 21, 2026: apps in the charts, not the whole store. App Store revenue figures are from GetAppNiche’s July 7, 2026 data on 744,874 iOS apps. Store rules and fees are from Apple’s and Google’s own pages, checked October 20, 2026.

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